Select all sphere and make a child with cloner.
How to make a floor for collision in c4d.
If you have several objects that collide with each other lower values will result in all objects coming to a rest sooner.
Right click on cloner simulation tag rigid body tag.
See you soon.
Configure the dynamics settings.
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For example a floor also has a certain elasticity i e if one of the collision objects has a bounce value of 0 the second won t bounce off even if it is assigned a value of 1000.
Select cloner mode grid array count 6 6 6 size 100cm 100cm 100cm.
Naturally to make it dynamic i had to apply the rigid body tag to each of 200 pieces cos it didn t work with parent null and if i connected these pieces into one object and made it dynamic then it wouldn t shatter.
Select the dynamics tag on the 3d logo and under the collision tab set bounce to 120.
On frame 0 move the logo up above the floor and press play again the logo will drop down then hit and land on the floor.
Select cloner little bit up.
Step 2 in this step i open cinema 4d studio light.
Select the dynamics tag on the floor under the collision tab change bounce to 90.
50 videos play all mix collision rigid body tutorial cinema 4d r13 youtube cinema 4d dynamics simulation tips tricks rigid body soft body dynamics tutorial duration.
Next tutorial i will use character to break it.
Which looks odd and not what i thought of and somehow i did find a way to keep it together just until the collision.